This item can be produced by a velvet weavery and dyeworks from raw silk in Warband. The initial cost to buy a velvet weavery and dyeworks is 10,000 and the cost every week is 160 denars. The business requires 2 raw silk and 1 dye a week (both can be bought by the player) and produces 2 velvet per week.
ABOUT THE GAME
Mount&Blade is an immersive medieval action/tactics game taking place in a fictitious land named Calradia. Enriched with RPG elements, Mount&Blade offers a captivating environment, beautifully detailed with hundreds of castles, towns, and villages to explore.
Master your mounted and on foot combat skills, choosing from a vast arsenal of medieval weaponry including polearms, axes, swords, bows and many more. Serve as a vassal under a powerful king, or raise your own armies and compete for domination of Calradia.
Mount&Blade gives you the ultimate freedom of gameplay. Explore the vast sandbox environment, visiting hundreds of unique locations and characters.
Dec 18, 2017
The Kingdom of Nords. The second of the two great northern kingdoms, the Kingdom of Nords have a great position to be the greatest faction. The second faction to be mostly based on infantry, the Nords have the best infantry in the entire game, making them a great foe towards the other factions. Infantry so strong to take over castles and towns without any trouble, however, out in the field, Nord armies are at the mercy of Cavlary from most of the other factions, except the Rhodoks. The Nords have good archers, the best infantry in the entire game however, lack the ability to have thier own cavlary force. This guide is going to run through the Kingdom of Nords and how to beat all of the other factions in Mount and Blade Warband. Other Mount & Blade: Warband Guides:
Rising UpWelcome to the Kingdom of Nords Guide. The Kingdom of Nords are located in the northern part of Calradia. Swadia is directly south and to the east is the Vaegirs and Khergits. The Nords have the best infantry in the game, so thier armies are similar to ones of the Rhodoks, except replace crossbows with archers and you get the Nord armies. Like the Rhodoks, the Nords are good at taking castles and towns, however, lack cavalry to use on the actual battlefield. Now I am not saying that having horsemen is everything in Warband, but it just stinks to have suffer through constant cavalry charges from Swadia, Vaegires, Sarranids and the Khergits. Not going to lie, but in my Swadia playthrough, I was cutting through Nord armies like they were not even anything at all. My point bieng is that the Nords have good armies, but I wish that the AI Nord lords would hire mercenary Cavalry, just to even the playing field. Let's get on with the guide!
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